Cleaned up model on the left, and scanned head on the right. Took the original head into Wrap to be remeshed and projected

Wrapped with a skin displacement map along with skin color map to give high definition 8k texture. Fixed the eyes and added proper temporary eye plugs

One piece break-away mold shell of the head above, the video to the right shows the mold shell cut in half where the skin detail sits. Includes removable eyes to be bolted in place

Higher quality render with both displacement and skin color maps, along with the change of expression created in Zbrush

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Human eyes